![]() He asked me to do a test piece to see how I interpreted the artwork they needed created. He saw my illustration work on my website and reached out to me. The head graphic designer of Bézier Games was scouting for an artist to work on the game. ![]() ![]() How did you come to be involved with the Suburbia Collector’s Edition project? I find my greatest pleasure in creating 2D artwork. Almost ten years after that I changed my focus again towards 2D illustration where as an independent artist I create artwork for board and mobile games. After 15 years of design I had the opportunity to expand my career making environments and assets for mobile games and other media as an independent 3D artist. Now I am married with a wonderful wife and five kids! I started my career as a graphic designer before Adobe Photoshop had layers. I am Brett Stebbins, a professional illustrator who has lived my entire life on the Space Coast of Florida watching space shuttle launches from my front yard as a kid. ![]() Brett, tell us a bit about yourself and what you do. Tasked with illustrating 176 individual tiles for the game, Brett gives us an inside look into his workflow, some of the challenges he faced and explains why Affinity Designer was the perfect tool for the job. And now, thanks to a tremendously successful Kickstarter campaign-over a million dollars was pledged in just seven minutes-Bézier Games is releasing Suburbia Collector’s Edition in October 2019. Originally published in 2012 and designed by Ted Alspach, Suburbia has gained a massive fan base around the world. ![]()
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